Programming & 3D modeling
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I provide **hard surface 3D modeling** for objects, vehicles, spacecraft, props, and mechanical assets. My focus is on clean topology, precise details, and optimized models suitable for games, real-time applications, or rendering. I can create assets from concept art, references, or custom ideas, delivering high-quality models ready for production pipelines.
I provide professional **Unity C# scripting and gameplay programming** for games and interactive projects. I develop clean, efficient, and well-structured code focused on performance and scalability. Services include gameplay mechanics, custom systems, tools, scripts, and feature implementation tailored to your project. I can work from existing codebases, prototypes, or new ideas, helping turn concepts into functional gameplay. My goal is to deliver reliable, production-ready solutions that integrate smoothly into your Unity project.
I am a multidisciplinary developer and digital artist specializing in **Python** and **C# for Unity**. I build tools, automation systems, and gameplay features with a strong focus on efficiency, clean architecture, and practical solutions. Alongside programming, I work as a **3D artist**, creating optimized models and assets for real-time environments and interactive projects. My technical and artistic background allows me to bridge the gap between development and visual production, improving workflows and project quality. I also work with the **Adobe Creative Suite**, enabling me to design, edit, and prepare visual assets when needed. My main strength is **versatility**. I can contribute across multiple areas of a project—from programming and technical problem-solving to 3D content creation—helping teams move faster and build better products.