Creative Technologist & XR Developer | Unreal Engine, C++ & Immersive Audiovisual Experiences
I obtained those skills before AI era
I'm a creative technologist, XR developer, and audiovisual artist with more than 15 years of experience creating immersive visual experiences for live performances, advertising, and interactive platforms. I combine artistic direction with hands-on technical development, taking projects from initial concept and prototyping through production, optimization, and deployment. I develop interactive applications in Unreal Engine using C++ and Blueprints, including hand-tracking experiences for standalone XR devices, audio-reactive visual systems, procedural environments, and spatial audio integrations. My work spans Meta Quest, iOS, Android, Windows, and macOS, with a focus on balancing visual quality, performance, and usability. I also integrate Xsens motion capture, from calibration and performance capture to data processing and real-time streaming into Unreal Engine. Alongside software development, I create motion graphics, 3D animation, compositing, stage visuals, and projection mapping content using Cinema 4D and Adobe After Effects. I've collaborated internationally with agencies, production studios, and musicians, including Production Club, Adobe, DDB New York, Röyksopp, and Excision. I'm comfortable working remotely with multidisciplinary teams, communicating with clients, and independently managing projects through final delivery.
Independent Creative Technologist / XR Developer at Self-employed (2019 - Present) Independent Motion Designer & Creative Technologist at Self-employed (2013 - Present) Senior Motion Designer / 3D Artist at Front Pictures (2011 - 2013)